// Material Include file. // // This file was generated for POV-Ray V3.5 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'Crystal' #declare Crystal = material // Crystal { texture { pigment { color rgbf <0.98, 0.98, 0.98, 0.9> } finish { ambient 0.1 diffuse 0.1 phong 1.0 phong_size 100.0 specular 0.8 roughness 0.0003 reflection { 0.1 , 0.1 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } interior { ior 1.45 } } // $MRY$: 'Bronze_Metal' #declare Bronze_Metal = material // Bronze_Metal { texture { pigment { color rgb <0.55, 0.47, 0.14> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection { 0.25 , 0.25 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } } // $MRY$: 'Brushed_Aluminum' #declare Brushed_Aluminum = material // Brushed_Aluminum { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } normal { bumps , -0.5 scale <1.0, 0.001, 0.001> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection { 0.15 , 0.15 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } } // $MRY$: 'ChromeTexture' #declare ChromeTexture = material // ChromeTexture { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 brilliance 10.0 phong 1.0 phong_size 20.0 reflection { 0.6 , 0.6 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } } // $MRY$: 'Copper_Metal' #declare Copper_Metal = material // Copper_Metal { texture { pigment { color rgb <0.72, 0.45, 0.2> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection { 0.25 , 0.25 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } } // $MRY$: 'FinTex' #declare FinTex = material // FinTex { texture { pigment { color rgbf <1.0, 0.0, 0.0, 0.5> } finish { ambient 0.2 specular 1.0 roughness 0.0001 reflection { 0.15 , 0.15 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } interior { ior 1.33 } } // $MRY$: 'DGray' #declare DGray = material // DGray { texture { pigment { color rgb <0.25, 0.2, 0.2> } normal { wrinkles , 0.5 } finish { ambient 0.3 phong 0.5 phong_size 10.0 roughness 0.9 } } } // $MRY$: 'Texture_Systo' #declare Texture_Systo = material // Texture_Systo { texture { pigment { color rgb <0.0, 0.0, 0.98039> } finish { ambient 0.1 phong 0.2 } } }