// Persistence of Vision Raytracer V3.5 // World definition file. // // Contains 2 lights, 8 materials and 39 primitives. // // This file was generated for POV-Ray V3.5 by // Moray V3.5 For Windows Copyright (c) 1993-2003 Lutz + Kretzschmar // // Date : 06/28/2017 (28.06.2017) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray V3.5 For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 noise_generator 2 charset ascii } background { color <0.000,0.000,0.000> } camera { // Camera Camera01 location < -0.363, -6.914, 2.335> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.41362, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 67.81415 // Vertical 50.861 look_at < 0.000, -1.204, 2.500> } // // ******* L I G H T S ******* // light_source { // Light002 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <-3.4823, -8.109394, 0.820963> } light_source { // Light001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <3.314045, -5.079734, 4.268043> } // ************* pour ANIMATION ************** // rotation de 90° sens horraire #declare Start = -45.0; #declare End = 90.0; #declare My_Clock = Start+End*clock; #debug concat ("My_Clock= ",str(My_Clock,5,3),"\n") // ============================================== // // ******** MATERIALS ******* // #include "servo_temper_14_22_30.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // union { // CSG_14 cylinder { // Cylndr007 <0,0,1>, <0,0,0>, 1 material { Bronze_Metal } scale <0.02, 0.02, 3.7> translate -0.3*z } torus { // Torus002 1.7, 0.3 rotate -x*90 material { Bronze_Metal } scale <0.45, 0.45, 0.08> rotate -90.0*x translate <0.000058, -0.002005, 3.802866> } cylinder { // Cylndr008 <0,0,1>, <0,0,0>, 1 material { Bronze_Metal } scale <0.02, 0.02, 0.1> rotate -90.0*x translate -0.046152*y } cylinder { // Cylndr009 <0,0,1>, <0,0,0>, 1 material { Bronze_Metal } scale <0.02, 0.02, 0.1> rotate -90.0*x translate <0.0, -0.050538, -0.282588> } cylinder { // Cylndr010 <0,0,1>, <0,0,0>, 1 material { Bronze_Metal } scale <0.04, 0.04, 0.011> rotate -90.0*x translate <0.001925, -0.050538, -0.15> } cylinder { // Cylndr011 <0,0,1>, <0,0,0>, 1 material { Copper_Metal } scale <0.1, 0.1, 0.01> rotate -90.0*x translate <0.000233, -0.050538, -0.146197> } cylinder { // Cylndr012 <0,0,1>, <0,0,0>, 1 material { Bronze_Metal } scale <0.01, 0.01, 0.5> translate <-0.000069, -0.00947, 4.076153> } // ************ Animation ICI *********** rotate My_Clock*y translate <0.003181, -0.121433, 0.0> } difference { // CSG_Moteur box { // Cube_moteur <-1, -1, -1>, <1, 1, 1> material { Crystal } scale <0.49, 0.29, 0.3> translate <-0.004384, -0.126855, 0.114338> } box { // Cube_moteur_decoupe <-1, -1, -1>, <1, 1, 1> material { Crystal } scale <0.45, 0.26, 0.27> translate <0.004091, -0.126855, 0.182134> } } difference { // CSG_Sol plane { // Plane_Sol z,0 material { DGray } } box { // Cube_decoupe <-1, -1, -1>, <1, 1, 1> scale <1.0, 1.0, 0.2> translate <-0.062136, -0.0, 1.553398> material { Crystal } scale <0.5, 0.315, 0.315> translate <0.020839, -0.126855, -0.499688> } } box { // Cube_Arrier_Plan <-1, -1, -1>, <1, 1, 1> material { Texture_Systo } scale <5.0, 0.01, 4.0> translate <0.061021, 0.147467, 3.995481> } text { // TText_22 ttf "C:\WINDOWS\Fonts\Arial.ttf", "22", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate 90.0*x translate <-0.238018, 0.0, 3.6> } text { // TText_14 ttf "C:\WINDOWS\Fonts\Arial.ttf", "14", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, -46.0, 0.0> translate <-2.754965, 0.0, 2.329554> } text { // TText_16 ttf "C:\WINDOWS\Fonts\Arial.ttf", "16", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, -34.5, 0.0> translate <-2.235219, 0.0, 2.832039> } text { // TText_18 ttf "C:\WINDOWS\Fonts\Arial.ttf", "18", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, -23.0, 0.0> translate <-1.625729, 0.0, 3.220816> } text { // TText_20 ttf "C:\WINDOWS\Fonts\Arial.ttf", "20", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, -11.5, 0.0> translate <-0.950964, 0.0, 3.480276> } text { // TText_30 ttf "C:\WINDOWS\Fonts\Arial.ttf", "30", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, 46.0, 0.0> translate <2.424282, 0.0, 2.671986> } text { // TText_28 ttf "C:\WINDOWS\Fonts\Arial.ttf", "28", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, 34.5, 0.0> translate <1.842905, 0.0, 3.101669> } text { // TText_26 ttf "C:\WINDOWS\Fonts\Arial.ttf", "26", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, 23.0, 0.0> translate <1.187535, 0.0, 3.406819> } text { // TText_24 ttf "C:\WINDOWS\Fonts\Arial.ttf", "24", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate <90.0, 11.5, 0.0> translate <0.484485, 0.0, 3.575182> } text { // TText_Tamb ttf "C:\WINDOWS\Fonts\Cour.ttf", "Temper. Amb..", 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Brushed_Aluminum } scale <0.5, 0.5, 0.05> rotate 90.0*x translate <-1.964577, 0.1673, 5.273837> } sphere { // Sphere_Ref <0,0,0>,1 material { FinTex } scale 0.1 translate <0.001266, -0.123089, 0.0> }