// Persistence of Vision Raytracer V3.5 // World definition file. // // Contains 4 lights, 27 materials and 21 primitives. // // This file was generated for POV-Ray V3.5 by // Moray V3.5 For Windows Copyright (c) 1993-2003 Lutz + Kretzschmar // // Date : 01/01/2011 (01.01.2011) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray V3.5 For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.8 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 noise_generator 2 charset ascii } background { color <0.000,0.000,0.000> } fog { fog_type 1 // Constant distance 20.0 color <0.2,0.2,0.2,0.0,0.270588> } camera { // Camera Camera01 location < 5.580, 1.262, 4.693> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.38192, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 54.40000 // Vertical 40.800 look_at < -0.940, 0.814, 2.329> } // // ******* L I G H T S ******* // light_source { // Light003 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> fade_distance 10.0 fade_power 1.0 media_interaction off translate <3.857272, -0.545223, 1.274948> } light_source { // Light001 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> fade_distance 5.0 fade_power 1.0 media_interaction off media_attenuation on translate <-0.627616, 4.68391, 6.293155> } light_source { // Light002 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> fade_distance 5.0 fade_power 1.0 media_interaction off media_attenuation on translate <5.207201, -3.191759, 7.214169> } light_source { // filament <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> media_attenuation on translate <0.000209, -0.004749, 3.249306> } // // ******** MATERIALS ******* // #include "ampoul63v.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // difference { // CSG001 sphere { // Sphere001 <0,0,0>,1 hollow scale 1.25 translate <0.0, 0.01407, 3.284948> } plane { // Plane001 z,0 material { Glass2 } translate <-0.017637, 0.0, 2.254323> } material { Glass } hollow translate <0.0, -0.01407, 0.08442> } #declare scale_links = true; #declare rotate_links = true; //link_point1 Object Name = Sphere005 #declare link_point1 = <0.001,-0.170,2.149>; //link_point2 Object Name = Sphere006 #declare link_point2 = <-0.002,-0.586,2.104>; #declare camera_sky = <0.000,0.000,1.000>; #declare link_looseness = 1.000; #declare link_count = 20.000; #declare link_size = 0.200; #declare link_twist = 0.000; #declare total_link_twist = 0.000; #declare link_size_turb = 0.000; #declare link_twist_turb = 0.000; #declare link_seed = 0.000; #declare link_texture = material {Brushed_Aluminum} #include "LINKOBJS.inc" #declare link_object = Iron_Chain object {#include "LINK.INC" material {Brushed_Aluminum}} sphere { // Sphere006 <0,0,0>,1 material { Bronze_Metal1 } scale 0.1 translate <-0.002443, -0.585854, 2.103735> } sphere { // Sphere005 <0,0,0>,1 material { Bronze_Metal1 } scale 0.1 translate <0.001173, -0.169616, 2.148527> } sphere { // Sphere004 <0,0,0>,1 material { Bronze_Metal1 } scale 0.1 translate <0.001613, -0.317445, 3.302895> } sphere { // Sphere003 <0,0,0>,1 material { Bronze_Metal1 } scale 0.1 translate <-0.001214, 0.3374, 3.310153> } #declare scale_links = true; #declare rotate_links = true; //link_point1 Object Name = Sphere003 #declare link_point1 = <-0.001,0.337,3.310>; //link_point2 Object Name = Sphere004 #declare link_point2 = <0.002,-0.317,3.303>; #declare camera_sky = <0.000,0.000,1.000>; #declare link_looseness = 1.000; #declare link_count = 20.000; #declare link_size = 0.500; #declare link_twist = 1.000; #declare total_link_twist = 0.000; #declare link_size_turb = 0.200; #declare link_twist_turb = 0.000; #declare link_seed = 4.000; #declare link_texture = material {Brass_Metal_1} #include "LINKOBJS.inc" #declare link_object = Rope object {#include "LINK.INC" material {Brass_Metal_1}} #declare sky_vect = <0.00000, 0.00000, 1.00000>; #declare cam_loc = <5.580, 1.262, 4.693>; // using camera 'Camera01' #declare lookat = <-0.940, 0.814, 2.329>; #declare light_loc = <0.00021, -0.00475, 3.24931>; // using light source 'filament' #declare flare_size = 0.001+2.56*clock; #declare bright_background = 0; #declare flare_brightness = 1.000; // Note: if the following two lines cause an error, make sure that // you have the NKFlare\ subdirectory in the directory where you are // exporting POV-files to. #include "NKFlare\BigStar.flr" #include "NKFlare\nkflare.inc" #warning concat("Value of flare size is:",str(flare_size,5,3),"\n") text { // TText001 ttf "C:\WINDOWS\Fonts\Arial.ttf", str(flare_size*100/2.56,5,2), 1.0, // Depth <0.0, 0.0, 0.0> // Offset material { Plexiglas_1 } scale <0.5, 0.5, 0.05> rotate <90.0, 0.0, 90.0> translate <1.584982, 1.332482, 2.083109> } union { // Group001_ampoule2 sphere { // Sphere007 <0,0,0>,1 material { gunmetal } photons { collect off } scale 0.3 translate <-0.031098, 0.005118, -2.904266> } cylinder { // Cylndr020 <0,0,1>, <0,0,0>, 1 open material { Material2 } hollow photons { collect off } scale <0.7, 0.7, 1.2> translate <-0.036752, 0.005594, -2.212846> } cylinder { // Cylndr017 <0,0,1>, <0,0,0>, 1 open material { Bronze_Metal1 } photons { collect off } scale <0.03, 0.03, 3.0> rotate <-5.0, 0.0, -0.0> translate <-0.036554, 0.079753, -3.058524> } cylinder { // Cylndr018 <0,0,1>, <0,0,0>, 1 material { Bronze_Metal1 } photons { collect off } scale <0.03, 0.03, 1.2> rotate <5.0, 0.0, -0.0> translate <-0.038156, -0.209464, -1.180173> } cylinder { // Cylndr002 <0,0,1>, <0,0,0>, 1 material { Material2 } scale <0.06, 0.06, 0.2> rotate -90.0*x translate <-0.039192, 0.675813, -1.558408> } cylinder { // Cylndr001 <0,0,1>, <0,0,0>, 1 material { Material2 } scale <0.06, 0.06, 0.2> rotate -90.0*x translate <-0.036365, -0.868724, -1.572438> } cone { // Cone001 <0,0,0>, 0.264, <0,0,1>, 0.704 material { Matt_Dark_grey } scale <1.0, 1.0, 0.8> translate <-0.039192, 0.004018, -3.010248> } photons { collect off } translate <0.039192, -0.006177, 3.366667> }